Feb 20, 2010, 03:11 AM // 03:11
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#21
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Frost Gate Guardian
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Quote:
Originally Posted by Marty Silverblade
Didn't Res Sig have a 2 second activation sometime in 2005?
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http://wiki.guildwars.com/wiki/Game_updates/20060310 That's what I got by searching GWW, don't feel like finding what the other function was though.
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Feb 20, 2010, 03:45 AM // 03:45
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#22
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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wammo skills
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Feb 20, 2010, 04:01 AM // 04:01
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#23
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Krytan Explorer
Join Date: Jan 2010
Guild: Whats Prot Spirit [FoR]
Profession: R/
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Quote:
Originally Posted by Van Goghs Ear
actually a long time ago all the elite spirits got 30 sec cool downs.
I think there are quite a few skills that have not been touched if you look through them all...
holy veil
many non elite spirits like winter. I think the elite traps are untouched, charm animal , etc, etc
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Charm animal was changed, so that now you can't charm any animal more than 4 levels above you. It didn't use to have that clause.
Spike Trap had a functionality change in 2008, too, making it slightly DoT instead of just a single hit, and changed from "takes ... damage" to "is struck for ... dmg". Dunno about the others.
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Feb 20, 2010, 04:11 AM // 04:11
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#24
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Warvic
Healing signet
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Was buffed. 12cha
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Feb 20, 2010, 04:21 AM // 04:21
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#25
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Ascalonian Squire
Join Date: Feb 2006
Guild: TSR
Profession: P/
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Quote:
Originally Posted by Van Goghs Ear
actually a long time ago all the elite spirits got 30 sec cool downs.
I think there are quite a few skills that have not been touched if you look through them all...
holy veil
many non elite spirits like winter. I think the elite traps are untouched, charm animal , etc, etc
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Holy veil had an update in the early days which added the removal of a hex when the enchant is ended.
I'd say Berserker stance, battle rage, orison of healing, and maybe dodge.
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Feb 20, 2010, 04:24 AM // 04:24
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#26
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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spiked was change recently... 2 pulse of kd
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Feb 20, 2010, 04:59 AM // 04:59
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#27
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Dshot, Savage Shot, Apply Poison, Barrage, Volley, Called Shot, Arcing Shot, almost every trap, almost every nature ritual (all except EoE?), most pet attacks, Trapper's Speed, Focused Shot, Body Shot, Determined Shot, Call of Protection, Symbiotic Bond, Choking Gas, Favorable Winds, Dual Shot, Triple Shot, Zojun's Haste/Dodge, Companionship, Practiced Stance, Dryder's Defense, Poison Tip Signet, Marksman's Wager, Melandru's Arrows, Melandru's Resiliance, Concussion Shot, Expert Focus, Crossfire, Magebane Shot, Throw Dirt, Ignite Arrows, Kindle Arrows, Forked Arrow, Seeking Arrows, Heket's Rampage, Natual Stride, Poison Arrow, Oath Shot, Splinter Shot, Point Blank Shot/Zojun's Shot, Screaming Shot, SQ, Whirling Defense, Storm's Embrace, and Storm Chaser.
Last edited by Ugh; Feb 20, 2010 at 05:04 AM // 05:04..
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Feb 20, 2010, 04:59 AM // 04:59
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#28
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/Me
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Quote:
Originally Posted by epicfail86
Holy veil had an update in the early days which added the removal of a hex when the enchant is ended.
I'd say Berserker stance, battle rage, orison of healing, and maybe dodge.
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Battle Rage used to drain all adrenaline when it ended (or renewed) and Dodge used to be evade before the mechanic was removed (which isn't really a buff or nerf but..)
Quote:
Originally Posted by Ugh
Dshot, Savage Shot, Apply Poison, Barrage, Volley, Called Shot, Arcing Shot, almost every trap, almost every nature ritual (all except EoE?), most pet attacks, Trapper's Speed, Focused Shot, Body Shot, Determined Shot, Call of Protection, Symbiotic Bond, Choking Gas, Favorable Winds, Dual Shot, Triple Shot, Zojun's Haste/Dodge, Companionship, Practiced Stance, Dryder's Defense, Poison Tip Signet, Marksman's Wager, Melandru's Arrows, Melandru's Resiliance, Concussion Shot, Expert Focus, Crossfire, Magebane Shot, Throw Dirt, Ignite Arrows, Kindle Arrows, Forked Arrow, Seeking Arrows, Heket's Rampage, Natual Stride, Poison Arrow, Oath Shot, Splinter Shot, Point Blank Shot/Zojun's Shot, Screaming Shot, SQ, Storm's Embrace, and Storm Chaser.
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Bolded has been buffed or nerfed iirc
dshot/savage/concussion had aftercast added on
Last edited by eldiniel; Feb 20, 2010 at 05:17 AM // 05:17..
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Feb 20, 2010, 05:14 AM // 05:14
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#29
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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second wind...?
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Feb 20, 2010, 05:21 AM // 05:21
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#30
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Wilds Pathfinder
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NR/fertile/QZ/EW definately nerfed, nature's used to strip all enchants+hexes. Oath shot got some rc time added I think as well, not necessarily during the spirit spam nerf. All bowrupts had the aftercast added to it.
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Feb 20, 2010, 06:12 AM // 06:12
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#31
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Forge Runner
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Spear of lightning
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Feb 20, 2010, 09:22 AM // 09:22
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#32
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by _december
Spear of lightning
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2s cycle in the preview event.
I'm pretty sure Remedy Signet hasn't been touched at all.
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Feb 20, 2010, 09:54 AM // 09:54
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#33
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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Orison of Healing?
Barrage?
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Feb 20, 2010, 10:14 AM // 10:14
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#34
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Ascalonian Squire
Join Date: Jan 2010
Guild: N/A
Profession: W/
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Has pain been nerfed/buffed?
Glimmer of Light?
Cruel Spear?
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Feb 20, 2010, 10:36 AM // 10:36
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#35
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Krytan Explorer
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Quote:
Originally Posted by Ugh
Dshot, Savage Shot, Apply Poison, Barrage, Volley, Called Shot, Arcing Shot, almost every trap, almost every nature ritual (all except EoE?), most pet attacks, Trapper's Speed, Focused Shot, Body Shot, Determined Shot, Call of Protection, Symbiotic Bond, Choking Gas, Favorable Winds, Dual Shot, Triple Shot, Zojun's Haste/Dodge, Companionship, Practiced Stance, Dryder's Defense, Poison Tip Signet, Marksman's Wager, Melandru's Arrows, Melandru's Resiliance, Concussion Shot, Expert Focus, Crossfire, Magebane Shot, Throw Dirt, Ignite Arrows, Kindle Arrows, Forked Arrow, Seeking Arrows, Heket's Rampage, Natual Stride, Poison Arrow, Oath Shot, Splinter Shot, Point Blank Shot/Zojun's Shot, Screaming Shot, SQ, Whirling Defense, Storm's Embrace, and Storm Chaser.
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Res Signet once had only a 2 second activation time.
Healing Signet once had double damage instead of -40 armor.
Barrage had its damage increased.
Dual Shot once had a recharge of 7 seconds (or was it 5?).
Melandru's Resiliance has been nerfed and buffed again.
Magebane Shot got a complete rework.
Natual Stride once had a recharge of 10 seconds.
Point Blank Shot/Zojun's Shot damage has been increased.
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Feb 20, 2010, 02:06 PM // 14:06
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#36
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Jungle Guide
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Called Shot?
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Feb 20, 2010, 02:35 PM // 14:35
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#37
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Quote:
Originally Posted by Warvic
Frenzy
Mending
Healing signet
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Actually that was given a big boost in health
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Feb 20, 2010, 02:39 PM // 14:39
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#38
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Pre-release adjustments shouldn't really count - because I garruntee EVERY single skill has been adjusted in the development process.
Bull's strike comes to mind, but maybe I missed something.
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Feb 20, 2010, 04:09 PM // 16:09
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#39
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Jungle Guide
Join Date: Feb 2006
Profession: W/
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Frenzy had it's duration extended so you're more vulnerable without canceling stances.
Dash before had a longer recharge duration.
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Feb 20, 2010, 04:12 PM // 16:12
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#40
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Probably all those skills that have never been touched or found its way on any of my skillbars
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